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JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).

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ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that never worked command college for wargamers, PBEM games that magazlne played and no one finisheda survey of game ideas, and some of the stupidest editorial drivel that Steve Cole ever published.

A way to link the games Trireme and Centurion. Production values had not improved, and we still printed on that insane 14″ paper.

May have flaws such as tears, pen marks or highlighting, large jagpanther, stains, marks, a loose map, etc. World War II naval miniatures rules. The later printing of this issue on which this reprint was based includes the errata!

There is no proof of the rumor that this project later inspired Rick Loomis to turn Nuclear War into his long-time smash hit card game. Because Steve Cole against the advice of everyone did this magazine on inch paper, this scan breaks each of the 19 original pages into two modern inch pages, plus the magazzine and countersheets.


For example, “SW NM ” means shrink wrapped in near-mint condition.

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Mwgazine was a game about a Soviet invasion of Florida and well suited the national malaise of the time. The big draw of the issue was the complete game Goetterdaemmerung.

The game in the issue was Marine! Suggested rules changes for Second Galactic War. The issue marked a welcome change to our readers, although it continued the continual confusion over volume and issue numbers. While this was JagdPanther 8, it was marked Volume 2 Issue 8. Club news of a club that never did anything, oh well.

New scenarios were presented for Fast Carriers mini-scenariosKursk adding the Sixth Army assuming it escaped StalingradMarine solitaireand the flight of the German battlecruiser Goeben in Dreadnought. May have medium sized creases, scuff marks, very small stain, etc.

Close to perfect, very collectible. The game in this issue was PQ17, based on naval battles in the Arctic Ocean during and If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight nobleknight.

It also offered rules revisions, minigames, variants, scenarios, and historical material. An expansion of Panzerblitz for the North African campaign with hand-drawn tank counters for British and German forces. Quality varies from page to page, as this is a scan of a 39 year old copy that wasn’t printed very well from typewritten plates.


This came with a map, jagdpanthet sheet, and those paper counters.

: Jagdpanther Magazine Games

This was basically a rewrite of the Rick Loomis nuclear war play by mail game with a ton of extra rules like submarines, bombers, and so forth. Production values had not improved layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than othersand we still printed on that insane 14″ paper.

A “minus” sign indicates the opposite. A column on Napoleonic Miniatures. The year was at the very dawn of the independent wargame publishing companies. Take a journey with us back to Aprilwhen a small wargame club in Amarillo, Texas led by Steve Cole turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews.

Jagdpanther Magazine JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue. Jagdpanther Book 1 – Issues Board games in this condition may be played but show little to no wear. Before Amarillo Design Bureau